캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Only members of the nimble clan ever attain enough skill to be called Master Slayers. They wear patchy green/brown robes to show their high status, and as camoflage. Such is the value placed on these masters of death that the clan shells out a fortune on magic amulets which allow them to teleport to different allied villages.
특별히 참고할 것: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit can use one move to teleport between any two empty villages controlled by its side.
해당 유닛으로부터 승급: | 오크 살육자 |
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해당 유닛으로 승급: | |
소집비용: | 50 |
HP: | 56 |
이동: | 7 |
XP: | 150 |
레벨: | 3 |
선호시간대: | 야행성 |
ID | Master Slayer |
능력: | 척후, 전이 |
![]() | dagger 참격 | 11 - 2 근접 | 뒷치기 |
![]() | throwing knives 참격 | 6 - 4 원격 | 저격 poison |
저항력: | |
---|---|
참격 | -30% |
관통 | -20% |
충격 | -20% |
화염 | 0% |
냉기 | 0% |
신령 | 0% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | - | 0% |
늪 | 2 | 40% |
도보불능 | - | 0% |
동굴 | 2 | 50% |
마을 | 1 | 70% |
모래 | 2 | 40% |
버섯 수풀 | 2 | 70% |
산 | 3 | 70% |
산호초 | 2 | 50% |
성 | 1 | 70% |
숲 | 2 | 70% |
얕은 물 | 2 | 40% |
언덕 | 2 | 70% |
영구 동토 | 2 | 40% |
통과불능 | - | 0% |
평지 | 1 | 60% |